The quest itself is long, detailed, engaging, and further enhances the concept that Ruin is not simply an NPC Ally, and more of a definitive companion, with his own personality, needs and fears. The player can choose to take part in this (and develop the character further) or disregard it and use him as a "meatshield" NPC. *Quest relating to the NPC - As Ruined Tail's tale progresses, he will become involved in a quest. What the player says will directly affect Ruin's development as a character and an NPC, and determine the eventual outcome of his quest. *Detailed character conversations/storyline. *NPC Companion "Ruined Tail" (Argonian Battlemage) who will follow you, fight, sneak, loot corpses and everything else you have come to expect from your Oblivion NPC companions. Version 2.50 (Dated as of: 30 September 07) RUINED-TAIL'S TALE (AKA: Ruin Companion MOD)
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